Game Experience :

 

2016 - HOLLYWOOD MANSION

Game designer, UI designer

2014 - PLAY VAL DE LESSE

App designer

2012 - BUTTERFLIES

Game designer, Lead Level designer

2012 - SWING GURU

Gesture analyst

2011 - JUNGLE'S GAMES

Game designer, Gesture analyst

2011 - PORTAL PLACES

Level designer

2011 - TURTLE SURF

Level designer

2010 - SECRET STORY 3D

Level designer

2006 - TAATU WORLD

Level designer

 

GAME & LEVEL DESIGN

 

My experience in the game industry started in 2006, when I was hired by TAATU S.A. , studio dedicated to online virtual worlds. There, I learned the basics of level design by working on the implementation and integration of several 2.5D environments. Later, the company expands its expertise to 3D real-time games developed in Unity. I was involved on multiples productions and progressively implicated in game mechanics development. In 2010, I worked for PlayMe Studio, company specialized in gesture cameras and motion recognition. There I was involved as gesture analyst and for the first time as Game Designer.

Through my experience with PC, Tactile, Motion and Gestures gaming, I learned to construct my designs around a strong analysis of the specific constrains linked to a device. From there, I build intuitive controls taking advantage of their proper technologies, putting user's comfort in the centre of the experience.

 

 

I provide Game solutions for : - 2D, 2.5D & 3D Level design

- Game & App design

- PC, Mobile and Gestures gaming

- U.I. design & 2D arts

 

© 2013-2015 Guillaume Catteau

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