CONCEPT ART

 

Passionate by drawing since my early age, I received my first formation during college and high school in applied arts section.  In 2000, I joined the Academy of Fine Arts from Tournai where I learned anatomic sketches, coloration techniques, Illustration, 2D animation and story-boarding. From 2006 as professional, I was involve as 2.5D concept artist for TAATU World, I designed thematic objects series to be sold in the game. I later worked on concept arts for the new TAATU 3D prototype as well as commercial illustrations for Android and App Store. In 2011, I was in charge of the Art direction and Concept arts for the game Butterflies by PlayMe Studio.

 

I design objects, creatures and environments for various settings : 3D Real-Time, 2.5D views, High level models, Illustrations, Story-board... I also can provide Art Direction on global project. I'm usually working from sketches reworked on Photoshop. I have good coloration skills which I use to create inspired atmospheres.

Experience :

 

2012 - BUTTERFLIES

Art direction/Concept art

2011 - TURTLE SURF

Concept art/Logo design

2006 - TAATU WORLD

Isometric Objects/Environments design

2005 - YOGHANA

Creatures/Environments design

2000 - AC'T

Digital arts & 3D animation formation

© 2013-2015 Guillaume Catteau

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