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3D PRODUCTION

 

I was formed to 3D techniques at the Academy of Fine Arts Tournai ( AC'T ) in its Digital arts section.  During theses years, I was involved on multiples 3D short films including Yoghana, an high-level animation I co-directed and presented as final graduation project in 2005.  As a professional, I worked as 3D artist in TAATU Studio for 6 years. There I specialized in Isometric (2.5D) design and provided hundreds of objects as well as full environments for its multiples virtual worlds. Later on, I was involved on real-time games using Unity and started  developing my skills for low-poly modeling and mobile games oriented production. I'm working with Maya and Zbrush.

 

 

I provide 3D solutions for : - Creature, Props, Environment & Architecture

- High-level and Low-poly Modeling

- Skinning and Motion design

- Lightning and Rendering

- Isometric / 2.5D view expertise

3D Experience :

 

2012 - HOLLYWOOD MANSION

Real time 3D artist/Environment design

2014 - PLAY VAL DE LESSE

Real time 3D artist

2012 - JUNGLE'S GAME

Real time 3D artist

2011 - PORTAL PLACES

Isometric Objects/Environments design

2011 - TURTLE SURF

Real time Creatures/Environments design

2010 - SECRET STORY 3D

Real time Objects/Environments design

2008 - STAR AC' WORLD

Isometric Objects/Environments design

2006 - TAATU WORLD

Isometric Objects/Environments design

2005 - YOGHANA

Creatures/Environments, Animation

2000 - AC'T

Digital arts & 3D animation formation

© 2013-2015 Guillaume Catteau

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